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⬢github C# · 853 ★ +223 since we first saw it · pushed 22 min ago · GPL-3.0

BlueHeisenberg/SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

SCSKiller is a free, open-source Windows tool that eliminates shader compilation stutter by pre-compiling a game's shaders into the GPU driver's cache before you launch it. It reads the shaders games ship, builds the expected pipelines from its own process with the game closed, and includes a library UI grouping games by store, supporting NVIDIA and AMD GPUs.

Why now: It recently trended as a most-starred new repository, with published benchmarks showing dramatic stutter reductions in games like Hogwarts Legacy and Final Fantasy VII Rebirth.

Who it is for: Windows PC gamers on NVIDIA or AMD GPUs who experience shader compilation hitching in DirectX 12 games.

pc-gamingdirectx12nvidiaamdwindowscsharp

amddirectx12nvidiapc-gamingshader-compilationstutterwindows

Open on GitHub →

Stars over our 31 snapshots: 630 to 853, since 8 h ago.

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