⬢github Rust · 738 ★ +56 since we first saw it · pushed 12 d ago · MIT
Hugo-Dz/spritefusion-sprite-normals
A tool to generate normal maps from any sprite and animated sprite sheet.
A Rust tool that generates normal maps from pixel art sprites and animated sprite sheets, letting 2D art react to dynamic lighting in 2.5D games. It preserves pixel resolution and transparency, works from silhouettes and painted shading, and ships as a CLI plus a WebAssembly library for browser or asset-pipeline use.
Why now: It recently trended among newly starred GitHub repos, likely due to its fresh release and being featured on SpriteFusion's online tool, API, and MCP.
Who it is for: 2D and pixel-art game developers who want normal-mapped sprites with dynamic lighting.
gamedevnormal-mapnormal-mappingpixel-artsprites
Stars over our 435 snapshots: 682 to 738, since 5 d ago.
Where people talked about it
- ⬢github new repos, most starred 5 d ago
API: https://socialmediatrends-api.osmike.com/v1/repos/Hugo-Dz/spritefusion-sprite-normals