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⬢github D · 140 ★ +24 since we first saw it · pushed 8 h ago · MIT

Kapendev/parin

A delightfully simple 2D game engine.

Parin is a 2D game engine for the D programming language, positioned between minimal libraries like raylib and full engines like Godot. It's code-driven with no mandated architecture, ships with pixel-perfect physics, dialogue systems, animations, tile maps, and extras like Box2D, and targets Windows, Linux, macOS, and the web via WebAssembly.

Why now: It was recently featured in a Show HN discussion framing it as a middle ground between raylib and Godot, drawing attention to its simplicity and Dlang-based design.

Who it is for: Indie game developers and hobbyists—especially those curious about the D language—who want more structure than raylib without the overhead of a large engine.

gamedevdlanggame-engine2dwasmcross-platform

cross-platformdlanggame-developmentgame-enginegame-frameworkgamedevgraphicswasmwebassembly

Open on GitHub →

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