⬢github HTML · 877 ★ +33 since we first saw it · pushed 5 d ago · MIT
Noniv/web-ocean
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
web-ocean is a real-time WebGPU ocean renderer built from scratch with no game engine or rendering library. It simulates FFT-based waves, whitecaps, foam, sun glitter, and a physically based sunset sky with clouds, all viewable with a free camera. It ships as a single self-contained 61 KB HTML file that opens directly in Chrome.
Why now: It's trending among the most-starred new repos, notable both for its technically impressive rendering (six-cascade FFT waves, CDLOD meshing, Hillaire atmosphere) and because it was built with Claude Code.
Who it is for: Graphics programmers and curious developers interested in WebGPU, real-time water simulation, and rendering techniques.
Stars over our 74 snapshots: 844 to 877, since 19 h ago.
Where people talked about it
- ⬢github new repos, most starred 1 min ago
API: https://socialmediatrends-api.osmike.com/v1/repos/Noniv/web-ocean