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MAMG26

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    Medieval games conference opens day two with panel on Time and Death●In a few mins we're starting # MAMG26 day two with a panel on Time and Death - stay tuned for more exciting engagementsMmastodonCultureGaming48 h ago

    The Middle Ages in Modern Games conference has begun its second day, opening with a panel on Time and Death exploring games and medievalism. Organisers say papers from the first day are available on the conference website, where they remain open for comments. Sessions continue with further discussions on how medieval themes appear in games.

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    Scholar examines Graveyard Keeper's economics of death at MAMG conference●And in our second paper, ending this # MAMG26 Time and Death session, Baykar Demir looks at Graveyard Keeper and its mecMmastodonWorldReligion32 h ago

    At the Middle Ages in Modern Games conference, researcher Baykar Demir presented a paper on the video game Graveyard Keeper, examining how the game mechanises and economically models sacred funeral and burial processes. The talk closed the conference's Time and Death session, adding to growing academic interest in how games represent medieval religion and mortality.

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    Conference paper links video game The Longing to medieval time●Last paper of # MAMG26 day one! Jéssica Iolanda Costa Bispo argues that the real-time temporality of The Longing (2020)MmastodonWorldReligion44 h ago

    At the Middle Ages in Modern Games conference, day one closed with a paper by Jéssica Iolanda Costa Bispo arguing that The Longing (2020), with its unusual real-time temporality, reflects medieval Western notions of time and meditation in a way few games can. Delegates shared the presentation online, highlighting it as a standout from the opening day.

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    Game modding panel examines history through Crusader Kings III●We now have our # MAMG26 Game Modding panel! Two papers in this session: first, Maxime Kremer talks about mods as a wayMmastodonCultureGaming31 d ago

    A game modding panel at the MAMG26 conference is under way, featuring two academic papers. The first, presented by Maxime Kremer, explores mods as a tool for exploring historiography, analysing how the systems of Crusader Kings III shape the requirements for modded historical events. It highlights growing scholarly interest in how game modding communities reinterpret and mediate history through grand strategy games.