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MAMG26

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    Middle Ages in Modern Games conference wraps up●And it's time for the closing remarks! Thanks to everyone who gave papers for # MAMG26 ! The conference chatter is stillMmastodonCultureGaming33 d ago

    The MAMG26 conference on the Middle Ages in modern games has reached its closing remarks, with organisers thanking all paper presenters and attendees. Online discussion about the talks is still active, and participants are being encouraged to keep asking questions of presenters before the event returns next year.

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    Conference paper examines gender and colonisation in Uncharted Waters IV●Our second and last # MAMG26 gender panel paper has Hanjun Shi turning to Uncharted Waters IV where Huamei Maria Li's chMmastodonCultureGaming34 d ago

    At the MAMG26 conference's gender panel, researcher Hanjun Shi presented a paper on Koei's Uncharted Waters IV, arguing that the character Huamei Maria Li complicates the game's narratives around colonisation and maritime control. It was the second and final paper of the panel, and attendees shared the abstract link online.

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    Medieval games conference opens day two with panel on Time and Death●In a few mins we're starting # MAMG26 day two with a panel on Time and Death - stay tuned for more exciting engagementsMmastodonCultureGaming45 d ago

    The Middle Ages in Modern Games conference has begun its second day, opening with a panel on Time and Death exploring games and medievalism. Organisers say papers from the first day are available on the conference website, where they remain open for comments. Sessions continue with further discussions on how medieval themes appear in games.

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    Scholar examines Graveyard Keeper's economics of death at MAMG conference●And in our second paper, ending this # MAMG26 Time and Death session, Baykar Demir looks at Graveyard Keeper and its mecMmastodonWorldReligion34 d ago

    At the Middle Ages in Modern Games conference, researcher Baykar Demir presented a paper on the video game Graveyard Keeper, examining how the game mechanises and economically models sacred funeral and burial processes. The talk closed the conference's Time and Death session, adding to growing academic interest in how games represent medieval religion and mortality.

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    Game modding panel examines history through Crusader Kings III●We now have our # MAMG26 Game Modding panel! Two papers in this session: first, Maxime Kremer talks about mods as a wayMmastodonCultureGaming35 d ago

    A game modding panel at the MAMG26 conference is under way, featuring two academic papers. The first, presented by Maxime Kremer, explores mods as a tool for exploring historiography, analysing how the systems of Crusader Kings III shape the requirements for modded historical events. It highlights growing scholarly interest in how game modding communities reinterpret and mediate history through grand strategy games.

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    Conference paper links video game The Longing to medieval time●Last paper of # MAMG26 day one! Jéssica Iolanda Costa Bispo argues that the real-time temporality of The Longing (2020)MmastodonWorldReligion44 d ago

    At the Middle Ages in Modern Games conference, day one closed with a paper by Jéssica Iolanda Costa Bispo arguing that The Longing (2020), with its unusual real-time temporality, reflects medieval Western notions of time and meditation in a way few games can. Delegates shared the presentation online, highlighting it as a standout from the opening day.

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    Middle Ages in Modern Games conference panel tackles nostalgia●Our penultimate # MAMG26 panel has three papers on Nostalgia and presentism. We start with Kristina Wittkamp, discussingMmastodonCultureGaming14 d ago

    The Middle Ages in Modern Games conference is running a panel on nostalgia and presentism, one of its final sessions. The first paper, presented by Kristina Wittkamp, examines the binary of feminine hearth and masculine warrior identity in video games depicting medieval Rus. The session includes two further papers on how game designers use nostalgic versions of the medieval past for present-day concerns.