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  1. 1

    Developer Matt Keeter has published a write-up on testing WebGPU data layouts using Facet, a Rust library for struct introspection. The piece examines how to verify that Rust data structures match the memory layouts expected by GPU shaders, a common source of subtle bugs in graphics and compute programming.

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    Rust to WGSL transpiler wgsl-rs hits beta release●Rust to WGSL transpiler `wgsl-rs` released https://renderling.xyz/articles/wgsl-rs-beta-release.html # RustLang # WebGPUMmastodonTechnologySoftware312 h ago

    The beta release of wgsl-rs, a transpiler that converts Rust code into WGSL shading language for WebGPU, has been announced in an article on renderling.xyz. The tool lets developers write shaders in Rust and target WebGPU environments, and the news is circulating among Rust and graphics programming communities who see it as a step toward more ergonomic, type-safe shader development.

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