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Trends
- 1Large Global Study Reveals Screen Time's Impact on Children's Wellbeing▼Large global study reveals impact of screen time on children’s wellbeing
A large global study has examined how screen time affects children's wellbeing, according to reporting carried by Yahoo News New Zealand. The findings address an ongoing debate among parents, educators and health researchers over how digital device use shapes children's mental and physical health. Details of the study's size, methodology and conclusions were not included in the available report.
- 28 in 10 young adults say smartphones harm daily life▼8 in 10 people aged 16-34 say smartphone use harms their everyday life
A new survey finds 8 in 10 people aged 16 to 34 believe their smartphone use harms their everyday life. The figure, reported in the Netherlands, points to growing concern among young adults about screen time, attention, sleep and wellbeing, even as phones remain central to work and social life.
- 3New book links digital screens to social disconnection▼New book examines how digital screens cause social disconnection
A newly published book argues that digital screens are driving growing social disconnection, examining how constant device use reshapes relationships, attention and everyday face-to-face interaction. The work adds to ongoing public debate about the psychological and social costs of screen time, joining a wider wave of recent writing on technology's effects on community and mental health.
- 4Best post-smartphone gadgets for cutting screen time, ranked●Best post-smartphone gadgets for less phone time, ranked by how little they ask of you
A new ranking highlights gadgets designed to replace smartphone time, ordered by how little attention and upkeep they demand from users. The list taps into growing interest in 'dumb' or minimalist devices — e-readers, basic music players and other single-purpose tools — as people look for ways to reduce screen time without going fully offline. Commenters are weighing which low-demand devices actually stick.
- 5The Case for a Techlash Against Digital Life●Can We Survive the Digital Age Without Going Analogue? A Case for Techlash
A commentary argues that people may need to step back from digital technology, making the case for a 'techlash' — a backlash against the dominance of digital tools in everyday life. The piece questions whether it is possible to survive the digital age without reverting to analogue habits, reflecting a growing debate about screen dependence, privacy and the effects of constant connectivity on wellbeing.
- 6McDonald's weighs the future of in-store retail media▼Can McDonald’s crack the in-store retail media conundrum?
McDonald's is exploring how to build an in-store retail media business, turning its restaurants and digital screens into an advertising channel for brands. Industry analysts note the fast-food chain faces the same questions as other retailers: how to prove in-store ads drive sales, measure their effectiveness, and scale the offering without disrupting the customer experience.
- 7Artist shares 100 days of animal sketches done instead of scrolling●Detox Doodles! These animals are from my 100-day journey to swap scrolling for sketching: https://www. joyousjoyness.com
An artist has completed a 100-day project called Detox Doodles, replacing time spent scrolling on her phone with daily sketching, focusing on animals such as orangutans. She has published the resulting ink drawings on her website. The project is being shared as an example of swapping screen time for a creative habit.
- 8Digital minimalism gains attention in tech-dependent society▼Digital minimalism in a technology-dependent society
A student newspaper column argues for digital minimalism — deliberately cutting back on screens and apps — as a response to how dependent daily life has become on technology. The piece weighs the benefits of constant connectivity against concerns about attention, wellbeing and overuse, and suggests setting personal limits on device use rather than abandoning technology altogether.
- 9AI-generated Greta Garbo resurrected for ball-bearing advert●Reanimated AI Greta Garbo stars again … in a ball-bearing advert https://www. theguardian.com/film/2026/sep/ 30/ai-greta
A reanimated, AI-generated version of screen legend Greta Garbo, the Swedish star of the silent era who famously withdrew from public life, has been brought back to appear in a commercial for ball bearings. The Guardian reports on the unusual use of her likeness decades after her death, prompting debate over digital resurrections of classic film stars and the ethics of using dead celebrities' images in advertising.
- 10
A new expert guide to modern digital parenting has been published, offering advice on how parents can manage children's screen time, online safety, and social media use. The topic reflects ongoing concern among families about how much time children spend on devices and how to protect them from online risks.
- 11Chinese infrastructure and cyber gaps threaten NATO mobility, think tank warns▼FDD says Chinese infrastructure footprint, cybersecurity gaps threaten NATO military mobility corridors across Europe
The Foundation for Defense of Democracies warns that China's role in European infrastructure and cybersecurity weaknesses could jeopardise NATO's military mobility corridors across the continent. The report argues that hostile control over ports, rail networks and digital systems could delay or disrupt the movement of allied troops and equipment in a crisis, prompting calls for stricter screening of foreign involvement in critical transport infrastructure.
- 12Why screens alone don't make in-store retail media work▼Why screens alone don’t create a successful in-store retail media network
Retail trade commentary argues that simply installing digital screens in stores is not enough to build a successful in-store retail media network. The piece suggests retailers need more than hardware — including relevant content, audience measurement and advertiser demand — to turn screens into a genuine revenue channel. It reflects a broader debate about how physical retail can compete with e-commerce platforms in the fast-growing retail media advertising market.
- 13French data watchdog CNIL launches guide on children and screens●# CNIL # enfants # écrans # numérique # protection # parents # éducation # CNIL # children # screens # digital # protect
France's data protection authority CNIL is drawing attention to children's screen use and digital protection, directing parents to resources on its 'Beyond the Screen' page. The campaign offers guidance for families on managing young people's exposure to screens and protecting them online, and is being shared widely in French-language education and parenting circles.
- 14Digital signage market grows on customer engagement strategies▼Customer engagement strategies driving digital signage market growth
Retailers are investing more heavily in digital signage as part of broader customer engagement strategies, fuelling growth in the global digital signage market. Industry coverage points to screens, interactive displays and targeted content being used to attract shoppers, personalise in-store experiences and drive sales, making signage a key retail technology spending priority.
- 15Wonkathon 2026 Asks Who Should Regulate School Technology▼Wonkathon 2026: What rules should govern the uses of digital technology in schools—and who should set them?
The Thomas B. Fordham Institute has launched Wonkathon 2026, posing a central question about education policy: what rules should govern the use of digital technology in schools, and which authorities—federal, state, or local—should set them. The education think tank is inviting policy thinkers to weigh in on how devices, apps, and digital learning tools should be regulated in classrooms.
- 16Park Hill parents push for less classroom technology▼Up North Dispatch: New Park Hill parent group advocates for less tech in classrooms
A newly formed parent group in the Park Hill school district is advocating for reduced use of technology in classrooms. The effort, reported by the Kansas City Star, adds to a wider national debate among parents and educators over how much screen time and digital learning belongs in schools.
- 17New Camera Targets Photographers Feeling Digital Fatigue●This Film Photography-Inspired Camera is for People Experiencing Digital Fatigue https://petapixel.com/2026/09/29/this-f
PetaPixel reports on a new camera designed for people experiencing digital fatigue, drawing inspiration from film photography. The device, called Await, leans into analog aesthetics and slower, more deliberate shooting habits as a counterpoint to always-connected digital devices. The piece is being shared among photography enthusiasts interested in the ongoing analog revival and simplified tech.
- 18
Reports say books are making a big comeback in the United States, with renewed interest in reading across the country. The claim, carried by regional outlets, suggests print books are regaining popularity after years of competition from digital media and screens. Details on sales figures or what is driving the trend were not provided, leaving the scope of the revival unclear.
- 19Apple and pediatricians release family digital habits guide●Apple and the American Academy of Pediatrics release new guide to help families build healthy digital habits
Apple and the American Academy of Pediatrics have jointly released a new guide to help families build healthier digital habits. The resource is aimed at parents navigating children's screen time and device use. It reflects ongoing collaboration between the tech industry and health professionals on children's wellbeing, a topic that continues to draw attention from families and pediatric experts.
- 20Apple releases guide to help families build healthy digital habits●Apple releases new guide to help families build healthy digital habits
Apple has published a new guide aimed at helping families develop healthy digital habits. The guide offers parents practical advice on managing screen time and device use at home. It reflects growing attention on how technology affects children's wellbeing and the role companies play in supporting balanced device use.
- 21Pixel Rugs exhibition probes line between screen and object●Pixel Rugs: Where does the screen end and the physical object begin? – College of Arts and Sciences
The University of Rhode Island's College of Arts and Sciences is presenting 'Pixel Rugs,' an exhibition asking where the screen ends and the physical object begins. The project turns digital imagery into woven, tactile floor pieces, inviting viewers to consider how images move between the virtual and the handmade. Details of dates and artists remain limited in the announcement.
- 22Art Zoo Museum adopts screen-free audio guides via Guide-ID●Guide-ID helps Art Zoo Museum evoke deeper connections with screen-free audio
Art Zoo Museum is working with Guide-ID to offer visitors screen-free audio interpretation, aiming to encourage deeper, more direct engagement with its exhibits. The audio guide system lets audiences listen to stories about the artworks and installations without looking at a device, keeping attention on the displays themselves. The collaboration is being highlighted as part of a broader trend of museums rethinking digital tools in gallery spaces.