MikeTrendsTrends right now

search

digital storefronts

Trends

  1. 1
    Average retail vacancy rate surpasses 13%▼Average general retail vacancy rate surpasses 13%✉newsBusinessRetail2 d ago

    The average general retail vacancy rate has surpassed 13%, according to the Korea JoongAng Daily. The figure points to mounting pressure on brick-and-mortar retail, with a growing share of storefronts standing empty. Observers are reading it as a sign of weak consumer demand and shifting shopping habits hitting traditional retail spaces.

  2. 2
    Sony patents PlayStation controller with credit card payments▼Sony patents PlayStation controller that accepts credit card payments✉newsCultureGaming3 d ago

    Sony has filed a patent for a PlayStation controller that would allow users to make credit card payments directly from the gamepad. The design, reported by Video Games Chronicle, could let players complete purchases without leaving their game. The move has drawn attention because of Sony's ongoing push into digital storefronts and in-game spending, though a patented feature does not guarantee it will reach production.

  3. 3
    Paramount to Release 'Paw Patrol: The Dino Movie' Digitally Sept. 29▼Paramount Releasing ‘Paw Patrol: The Dino Movie’ via Digital Retail Sept. 29✉newsCultureFilm1 d ago

    Paramount has announced that 'Paw Patrol: The Dino Movie' will arrive on digital retail platforms on September 29. The animated feature, part of the popular children's franchise, will be available for purchase or rental across major digital storefronts. The release gives families the option to watch the film at home shortly after its theatrical run, continuing Paramount's strategy of quick digital rollouts for its family titles.

  4. 4
    Finnish cartoonist sells zine offering early access to cartoons●I know you just want to ge into my pantries. If you like my stuff, want to see next months cartoons in advance, and woulMmastodonWorldReligion318 h ago

    A cartoonist is promoting a self-published zine, telling supporters that buying it lets them see next month's cartoons in advance and helps fund the work. The pitch, framed with a joke about people wanting to get into the pantry, links to a digital storefront where the zine can be purchased. Engagement so far is small, but it reflects how independent comic artists now rely on direct sales and early access to sustain their output.

  5. 5
    NOLF2 Mac port updated to version 0.4.3●The build of NOLF2 for Mac for No One Lives Forever 2: A Spy in H.A.R.M.'s Way has been updated to version 0.4.3 of theMmastodonCultureGaming221 h ago

    The Mac port of No One Lives Forever 2: A Spy in H.A.R.M.'s Way has been updated to version 0.4.3. The project brings the 2002 spy first-person shooter to modern Apple Silicon Macs, including M1, M2 and M3 machines, where it was previously difficult to run. Retro gaming fans on Apple platforms welcomed the update, as the cult classic series has long been trapped in licensing limbo and unavailable on official digital storefronts.

  6. 6

    Trading card game retailing is reaching video game consoles, according to an ICv2 report. The development points to publishers bringing card game buying and collecting directly to console platforms, blending traditional hobby shop commerce with gaming hardware. Industry watchers see it as a sign of how trading card games are expanding beyond physical stores into digital storefronts, though details on which titles or companies are involved remain limited.

  7. 7
    You Can't Gift NASCAR 26 on PS5▼You Can’t Actually Buy Someone NASCAR 26 on PS5✉newsCultureGaming4 h ago

    PS5 players trying to buy NASCAR 26 as a gift for someone else are running into a problem: the PlayStation Store does not offer gifting, so there is no way to purchase the game directly for another player. Fans are sharing workarounds like digital gift cards and pointing to the lack of a gifting option as a long-running annoyance with Sony's storefront.

  8. 8

    Mexico is moving to require digital storefronts to disclose the license terms attached to digital purchases. The push targets the common practice where consumers buy games, films, or software without clear warning that they may only be licensing content, not owning it. It would compel platforms to spell out what buyers actually get, including revocation or removal risks, strengthening consumer transparency rules for digital goods.