search
RimWorld
Trends
- 1RimWorld 1.7 drops Unity for Ludeon's in-house Waylith engine▼RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
Ludeon Studios has announced RimWorld update 1.7, and with it a major technical shift: the colony simulation is moving off the Unity engine onto Waylith, an in-house engine built by the studio. The change marks a rare step for a long-running indie game and is drawing attention from developers and players debating the costs and benefits of leaving Unity.
- 2RimWorld studio teases new project after 13 years●RimWorld Devs Are “working on something new” After 13 Years of the Space Construction Sim, but “It may be a little while
Ludeon Studios, the developer behind the colony-building sim RimWorld, says it is working on something new after 13 years spent developing the space colony game. The team has not revealed any details about the project and cautions that it may be a little while before more information is shared. Fans of the long-running sim are speculating about what direction the studio will take next, with the announcement marking the first hint of a follow-up to the hugely influential game.
- 3RimWorld migrates off Unity to custom engine●Wow. Rimworld has migrated off Unity to a custom engine. Unity really fucked themselves. https://www. youtube.com/watch?
The colony sim RimWorld has switched from the Unity game engine to a custom-built in-house engine. The move is being discussed as a significant loss for Unity, with commenters arguing the company has damaged its standing among developers. RimWorld developer Ludeon Studios confirmed the transition, joining a wave of studios rethinking their reliance on Unity's tooling.
Repos
- ahwootech/BRUTAL A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, wit