Yhn CultureFilm first seen 1 d ago, last 34 min ago, peak #4
RimWorld 1.7 ditches Unity for in-house Waylith engine
Original: RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
Ludeon Studios has announced that RimWorld update 1.7 will move the colony simulation off Unity and onto Waylith, a custom in-house engine. The switch gives the long-running indie hit full control over its technology, ending years of dependence on Unity's licensing terms and tooling. Players and developers are weighing the technical risks and long-term benefits of such a migration for a mature game.
Why now: A well-known indie game abandoning Unity for its own engine is a notable technical and business move, especially given past industry debate over Unity's licensing.
RimWorldLudeon StudiosUnityWaylith engine
Rank over time, top of the chart is #1. 34 snapshots from 1 d ago to 34 min ago.
Evidence
API: https://socialmediatrends-api.osmike.com/v1/trends/2079288