Yhn CultureFilm first seen 5 d ago, last 17 min ago, peak #3
RimWorld 1.7 ditches Unity for Ludeon's in-house Waylith engine
Original: RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
Ludeon Studios has announced that RimWorld's 1.7 update will move the colony simulator off Unity onto Waylith, a proprietary in-house engine. The switch marks a major technical milestone for the long-running game, giving the studio full control of its technology stack. Players and developers are weighing in on the migration, its risks, and what it says about studios leaving commercial engines.
Why now: Studios moving away from Unity has been a hot topic among developers and players, making this high-profile migration newsworthy
Ludeon StudiosRimWorldUnityWaylith engine
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