Yhn CultureFilm first seen 2 d ago, last 1 h ago, peak #4
RimWorld 1.7 moves from Unity to in-house Waylith engine
Original: RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
Ludeon Studios has announced RimWorld update 1.7, which migrates the colony simulation game from Unity to Waylith, a new in-house engine developed by the studio. The change marks a major technical shift for the long-running title and gives Ludeon full control over its technology stack. Players and developers are discussing the move, with many weighing the benefits of engine independence against the risks of a large migration for a mature game.
Why now: It is unusual and notable for a successful long-running game to abandon a major engine like Unity for custom in-house technology.
Ludeon StudiosRimWorldWaylith engineUnity
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