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RimWorld 1.7 drops Unity for Ludeon's in-house Waylith engine

Original: RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine

Ludeon Studios has announced RimWorld update 1.7, and with it a major technical shift: the colony simulation is moving off the Unity engine onto Waylith, an in-house engine built by the studio. The change marks a rare step for a long-running indie game and is drawing attention from developers and players debating the costs and benefits of leaving Unity.

Why now: A well-known indie game abandoning Unity for a custom engine is a notable technical decision with implications for other studios weighing the same move.

RimWorldLudeon StudiosUnityWaylith

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