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Waylith
Trends
- 1RimWorld 1.7 drops Unity for Ludeon's in-house Waylith engine▼RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
Ludeon Studios has announced RimWorld update 1.7, and with it a major technical shift: the colony simulation is moving off the Unity engine onto Waylith, an in-house engine built by the studio. The change marks a rare step for a long-running indie game and is drawing attention from developers and players debating the costs and benefits of leaving Unity.
Repos
- ahwootech/BRUTAL A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, wit