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    RimWorld 1.7 drops Unity for Ludeon's in-house Waylith engine▼RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engineYhnCultureFilm1013 min ago

    Ludeon Studios has announced RimWorld update 1.7, and with it a major technical shift: the colony simulation is moving off the Unity engine onto Waylith, an in-house engine built by the studio. The change marks a rare step for a long-running indie game and is drawing attention from developers and players debating the costs and benefits of leaving Unity.

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