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- 1
Gears of War: E-Day, the upcoming prequel from The Coalition, is drawing attention after a detailed technical look at how the studio, working with Epic, is pushing console visuals to new heights. The game returns the series to its origins, depicting the day Emergence Day begins. Coverage highlights the Unreal Engine-driven graphics as among the most impressive seen on consoles so far.
- 2Space game ships with RISC-V emulator that runs Linux▼Show HN: Our space game has a built-in RISC-V emulator that runs Linux
The developers of a space game called Against All Odds have built a RISC-V emulator directly into the game, capable of booting a full Linux system. The project, dubbed PasRISCV, is detailed in a new blog post. Hacker News readers are discussing the unusual technical achievement, debating the practicality of embedding an emulator in a game and praising the engineering effort behind running an operating system inside a game engine.
- 3
Developers at CedarDB have ported the original 1993 Doom to SQL, running the game's logic inside database queries. The project, detailed on the CedarDB blog, is the latest in a long tradition of running Doom on unconventional platforms, and it has drawn amused attention from programmers impressed by the technical feat of executing a game engine through a database engine.
- 4Browser-Based GTA V Port Sparks AI Copyright Debate●Browser-Based 'Grand Theft Auto V' Shows How AI Is Making It Easy to Illegally Port Games to New Platforms https://gizmo
A playable browser version of Grand Theft Auto V has surfaced, built with AI tools that reverse-engineered the game to run without official code. The project is raising concerns that artificial intelligence is making it far easier to illegally port games to platforms their owners never approved, bypassing traditional technical and legal barriers. Commenters are debating whether Rockstar Games will move to shut it down and what it means for copyright enforcement in gaming.
- 5Pyxel brings retro game creation to Python●Show HN: Pyxel – A Python retro game engine with built-in art and sound editors
Developer kitao has released Pyxel, a Python-based retro game engine available on GitHub. The engine lets users build games in a classic pixel-art style and includes built-in image and sound editors, so developers can create graphics and audio without external tools. It is drawing attention from programmers and hobbyist game makers discussing its simplicity and all-in-one workflow.
- 6
Capcom has announced plans to incorporate artificial intelligence into its RE Engine, the technology behind Resident Evil, Monster Hunter and other major titles. The move suggests the company wants AI to support game development processes such as graphics, animation or enemy behaviour. Details on scope and timing remain limited, and the announcement is drawing attention given ongoing industry debate about AI's role in game creation.
- 7
Gaming group SMii7Y have posted a new video saying they shouldn't have played Bodycam, the hyper-realistic Unreal Engine first-person shooter. The video is drawing millions of views and likes as fans react to their experience with the famously intense game.
- 8
gpuvis, an open-source tool for visualizing GPU trace captures, is drawing attention among developers and graphics engineers. The utility, hosted on GitHub and built by mikesart, helps analyze frame timing and GPU performance data, making it easier to profile rendering workloads and diagnose performance bottlenecks in games and graphics applications.
- 9SimCity 2000 now playable natively on Apple Silicon Macs●Mac Source Ports allows you to play SimCity 2000 on your Apple Silicon Mac (thanks to the OpenSC2K project) https:// mac
Mac Source Ports has added support for SimCity 2000, letting users run the classic city-building game natively on Apple Silicon Macs including M1, M2 and M3 machines. The port builds on the OpenSC2K open-source project, which recreates the 1993 game's engine for modern systems. Retro gaming fans on Mac are welcoming the news, as classic titles often require workarounds or emulators to run on newer Apple hardware.
- 10Valve engineer Timur Kristóf improves older AMD GPUs on Linux●The work by Valve's Timur Kristóf on improving old AMD GPUs on Linux Article URL: https://www. phoronix.com/news/XDC-202
Valve software engineer Timur Kristóf presented work at XDC 2026 on improving support for older AMD GPUs in the Linux amdgpu driver, as reported by Phoronix. The talk details driver-level enhancements aimed at extending the life and performance of legacy AMD graphics hardware on Linux, continuing Valve's ongoing contributions to open-source graphics.
- 11Kanmaps turns product roadmaps into videogame skill trees▼Show HN: Kanmaps – Product roadmaps like videogame skill trees
A developer has launched Kanmaps, a tool that lets teams visualise product roadmaps as branching skill trees, the way progression systems work in videogames. The launch has drawn attention on Hacker News, where users are debating the idea of borrowing game design conventions for planning software development.
- 12Reverse-engineered games draw fresh attention across the industry●Reverse-engineered games: All the news on video game decomps, recomps, VR and web and 3D ports
The Verge has published a roundup of news on reverse-engineered video games, covering decompilation and recompilation projects as well as fan-made VR, web browser and 3D ports of classic titles. These projects rebuild games from machine code so they can run on modern platforms, often with improved performance. The topic continues to attract attention for its legal grey areas and its role in preserving games that publishers no longer support.
- 13The Verge rounds up news on reverse-engineered video game ports●Reverse-engineered games: All the news on video game decomps, recomps, VR and web and 3D ports https://www.theverge.com/
The Verge has published a running roundup covering reverse-engineered video game projects, including decompilations, recomps, and ports of classic games to VR, web browsers, and 3D platforms. The hub collects coverage of fan and open-source efforts to rebuild games from machine code so they can run natively on new hardware, a scene that keeps growing as communities preserve and modernize older titles.
- 14Pyxel: free Python retro game engine hits 18,000 GitHub stars●Show HN: Pyxel – A Python retro game engine with built-in art and sound editors Hi HN, I'm the creator of Pyxel, a free,
Developer Pyxel announced that his MIT-licensed retro game engine for Python, in development since 2018, has passed 18,000 stars on GitHub. The free engine includes built-in pixel art and sound editors, letting creators build retro-style games entirely in Python. The milestone announcement is drawing attention from hobbyist game developers and Python programmers discussing the tool's all-in-one approach.
- 15
Jagex has announced RuneScape 4, a full sequel MMO built in Unreal Engine, at its RuneFest 2026 keynote. The fourth RuneScape began as an expansion to the survival game Dragonwilds. Also revealed: RuneScape Reignited, described as a 'Classic moment' for the franchise, an animated series with content creator MoistCr1TiKaL attached, and new Old School RuneScape content including the long-awaited city of Menaphos.
- 16GTA 5 Ragdoll Physics Compilation Draws Big Views●💀 GTA 5 BRICK ATTACK Knockbacks Ragdoll Compilation & Epic Fails | Euphoria Physics EP 018
A new episode in a GTA 5 physics series is circulating, showing characters being struck by bricks and sent flying in exaggerated ragdoll knockbacks and comedic fails. The clips highlight the game's Euphoria physics engine, which produces realistic-looking reactions to impacts. The episode has gathered strong engagement, with viewers responding to the slapstick chaos and the game's enduring capacity for absurd, shareable moments.
- 17PlayStation 2 security chip fully reverse engineered●The original PlayStation 2 security chip has been reverse engineered https://www.engadget.com/2273354/playstation-2-secu
Engineers have reverse engineered the original PlayStation 2's security chip, uncovering how Sony's early-2000s copy protection worked at a hardware level. The breakthrough could make it easier to preserve PS2 games, improve emulation, and run homebrew software on original consoles. Retro gaming and preservation communities are celebrating the finding, two decades after the console's launch.
- 18Biology and Engineering Staff Honored as JMU Game Changers▼Biology, engineering staff members honored as JMU Game Changers
James Madison University has recognized members of its biology and engineering staff as JMU Game Changers, an honor the institution gives to employees for outstanding contributions. The university announced the recognition through its official news channels, celebrating the staff members' impact on campus. Further details about the individual honorees and their achievements were not immediately available.
- 19Open-Source SCSKiller Tool Precompiles Shaders to Fix PC Stutter▼Open-Source SCSKiller Tool Precompiles Shaders, Kills PC Stutter [2026]
A new open-source utility called SCSKiller aims to eliminate the shader-compilation stutter that plagues PC games. The tool precompiles shaders ahead of gameplay, so players no longer experience frame drops the first time a game renders new effects. Coverage highlights it as a community-driven fix where game developers and graphics vendors have long fallen short, with enthusiasm tempered by questions about compatibility across different engines and hardware.
- 20Unity Software Stock Price Draws Investor Attention▼Unity Software Inc. (U) Stock Price, News, Quote & History
Unity Software Inc., the company behind the widely used Unity game engine, is seeing its stock price, quotes and trading history tracked by investors. The company's shares, traded under the ticker U, are a common subject of financial market coverage, and attention to its price movements suggests active interest in the stock among traders and market watchers.
- 21Fan spends ten years fixing Ultima Underworld renderer flaw●[1/2] this is one crazy impressive piece of work: /u/Heinz2001 spent *ten years* researching, disassembling, and rewriti
A developer known as Heinz2001 has spent ten years researching, disassembling, and rewriting code from the classic RPG Ultima Underworld, correcting an unusual flaw in the game's 3D renderer. The work involved reverse-engineering dozens of lines of the game's bytecode and underlying assembly, with the corrected code now shared publicly. Commenters are praising the effort as an impressively dedicated piece of software preservation and modding work.
- 22
Jagex has confirmed work on a fourth RuneScape MMO, its first built on Unreal Engine rather than the game's in-house engine. The announcement came alongside news of a RuneScape animation project involving streamer MoistCr1TiKaL. Fans are debating what the engine switch means for the long-running franchise, with the story trending in searches across Sweden, the Netherlands and the UK.
- 23
An elaborate hardware setup has been created to cheat at Chrome's hidden offline dinosaur game, automating play far beyond human capability. The hack appears to use physical components to detect obstacles and trigger jumps, letting the simple browser game run indefinitely. People are sharing the build as a fun example of over-engineering, applauding the creativity applied to a game designed to kill time during internet outages.
- 24
Critics have published their verdicts on Gears of War: E-Day, the Coalition's prequel returning to the origins of the Locust invasion with Marcus and Dom. Early takes highlight the return to the franchise's darker roots and a visual overhaul built on Unreal Engine 5. Fans are debating review scores online as launch conversation picks up.
- 25Roblox Seeks Senior Software Engineer for Consumer App Team●Roblox is hiring Senior Software Engineer, Consumer App Foundations 🔧 # cplusplus # android # ios # seniorengineer 🌎 San
Roblox is recruiting a Senior Software Engineer for its Consumer App Foundations team at its San Mateo, California headquarters. The full-time role focuses on C++ development across Android and iOS platforms, aimed at strengthening the mobile experience behind the popular gaming platform.
- 26NLDS Homer Strikes Retracting Roof Cable, Turns Into Out●Your favorite sports franchise spent billions on biomechanics, TrackMan arrays and exit velocity. Then a ninth-inning go
During an NLDS game in Milwaukee, a ninth-inning go-ahead home run struck a support cable as the stadium's retractable roof was closing, knocking the ball down into the left fielder's glove and turning a certain lead-changing blast into an out. Fans are mocking the billions franchises spend on biomechanics, TrackMan arrays and exit-velocity data, only for a quirk of stadium engineering to decide a playoff moment.
- 27Gears of War: E-Day Uses SSD to Fix Series S Memory Limits▼How Gears of War: E-Day Solves the Series S Memory Issue by Tapping the SSD https://www. digitalfoundry.net/features/ho
Digital Foundry has published a technical feature explaining how Gears of War: E-Day addresses the Xbox Series S's memory constraints by streaming assets directly from the console's SSD. The piece details how the Coalition leans on fast storage to reduce RAM pressure, and gamers and developers are sharing the analysis as an example of clever engineering for the less powerful console.
- 28Aleph One engine gets 1.11.1 update●Aleph One: version 1.11.1 released https:// playingtux.com/en/articles/202 6/10/aleph-one-v1111-released/ # Linux # Gami
The open-source Aleph One engine, which lets players run the classic Marathon games on modern systems, has received a new 1.11.1 release. The update is being shared among Linux gaming communities, where the project remains popular as a way to preserve Bungie's 1990s first-person shooters on modern hardware.
- 29RuneScape 4 reported as new Unreal Engine MMO●RuneScape 4 is a new Unreal Engine MMO which reportedly grew out of a planned Dragonwilds expansion, though it's still a
RuneScape 4 is reportedly in development as a new MMO built on Unreal Engine, emerging from what was originally planned as an expansion to Dragonwilds, Jagex's survival spin-off. Reports stress the project remains a long way from release, with few details confirmed so far.
- 30RPG Paper Maker releases updater version 3.0.19●RPG Paper Maker: game engine released in updater version 3.0.19 https:// playingtux.com/en/articles/202 6/10/rpg-paper-m
The open-source RPG Paper Maker game engine has been updated to version 3.0.19, with the release focused on improvements to the engine's updater. The news is being shared among Linux gaming and game development communities, where the free RPG creation tool is followed by hobbyist developers making role-playing games.
- 31Developer building Vampire the Masquerade game in Godot●I been working on a couple of projects recently which has been a lot of fun. I am working on a Vampire the Masquerade Wo
An independent game developer is working on a Vampire the Masquerade World of Darkness game built with the Godot engine, alongside remastering a Halloween-themed RPG made a few years ago. The developer says both projects have been a lot of fun to work on, sharing progress with the game development community.
- 32Browser puzzle game reimagines Factorio with unreliable parts●Show HN: Factorio but with Unreliable Components Here's a micro-game you can try out in your browser, sort of a puzzle g
A developer has released a free browser-based micro-game inspired by Factorio, where players build systems using unreliable components to produce increasingly reliable ones. The puzzle game has drawn attention on Hacker News, with users trying it out and discussing its mechanics and the challenge of engineering around faulty parts.
- 33New GTA 5 Parkour Fails Compilation Episode Released●GTA 5 Parkour Fails & Jump Fails EP. 104 (EUPHORIA PHYSICS SHOWCASE)
Episode 104 of a GTA 5 parkour and jump fails compilation has been released, showcasing the game's Euphoria ragdoll physics through comedic failed stunts. The series continues to draw a large audience, with the latest installment pulling in tens of thousands of likes as fans of the long-running franchise enjoy watching the game's physics engine produce chaotic, unpredictable results.
- 34Unreleased Wolverine PS5 game ported to PC using leaked source code▼Wolverine PS5 exclusive ported to PC in buggy solo project using AI — source code was taken from Sony 2023 ransomware attack
A solo developer has produced a buggy PC port of Marvel's Wolverine, the unreleased Insomniac Games PlayStation 5 exclusive, reportedly using AI tools and source code obtained from the 2023 ransomware attack on Sony that exposed stolen internal files. The project is drawing attention because it uses materials from a major security breach and involves an official title that Sony never released publicly.
- 35
A PCWorld writer says Wallpaper Engine brought fresh enjoyment to a high-end gaming PC, arguing that animated desktop wallpapers add a playful, personal touch even when there is no game running. The piece reflects a broader appreciation for small customisation tools that make powerful hardware feel alive outside of gaming sessions.
- 36Original Doom ported to run entirely in SQL●We ported the original Doom to SQL https://cedardb.com/blog/sqldoom/ # HackerNews # Tech # Gaming
Developers at CedarDB have ported the original Doom to SQL, running the classic 1993 shooter inside a database engine. The technical write-up has drawn attention on developer forums, with commenters discussing how the game's rendering and logic were mapped onto SQL queries.
- 37Game developers weigh when to bring in a co-development partner●Nobody starts a game studio planning to ask for help. You build your team, define your vision, and... # gamedev # unity3
Independent game studios are discussing the moment when a small team should stop going it alone and bring in a co-development partner. The argument: nobody founds a studio planning to ask for help, but growing technical demands in engines like Unity can push teams to seek outside expertise. Developers are sharing five warning signs that a studio needs a partner, from missed milestones to skill gaps.
- 38
A new article revisits the classic graphics-engineering challenge of rendering billions of triangles in real time. The piece examines modern techniques for handling massive triangle counts efficiently, a perennial topic among game engine and rendering engineers. Commenters on Hacker News are engaging with the technical details, keeping a long-running debate about GPU throughput and geometry pipelines alive.
- 39AI-Assisted Video Game Decompilation Draws Legal Scrutiny▼AI Video Game Decompilation: What Works, What’s Possible, and What’s Legal
A new discussion examines the use of artificial intelligence tools to decompile video games, covering what the technology can currently achieve, its future potential, and the legal questions around copyright and reverse engineering. The piece reflects growing interest in whether AI can accelerate the fan-driven preservation of older games, and where the practice crosses legal lines.
- 40PlayStation Creator Ken Kutaragi Warns Games Industry at Turning Point▼PlayStation Creator Ken Kutaragi Says Modern Games Are at a Turning Point, Urges Industry Not To Lose “curiosity” https:
Ken Kutaragi, the engineer behind the original PlayStation, says modern gaming has reached a turning point and is urging developers not to lose their sense of curiosity. In remarks reported by Automaton Media, he reflected on the state of the industry as it faces rising costs and creative stagnation, encouraging creators to keep experimenting and pushing into new territory rather than playing it safe.
Repos
- Niko1221/Strata Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anth
- rehan-remade/universal-modder Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reve
- CAPCOM-TD-OSS/REDox High-performance, token-based structured data engine for .NET. A core component of REX, the technology behind CAPCOM
- kitao/pyxel A retro game engine for Python
- dgreenheck/tidewater Coastal town built with Opus 5.5
- mizorewww/laya-coreml Local Laya typed decisions on Apple Core ML and Neural Engine. Validated ports, ~5 ms short decisions on M3 Max, reprodu