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game engine programming
Trends
- 1Handles are the better pointers, developer essay resurfacesโHandles are the better pointers (2018)
A 2018 technical essay arguing that handles are a safer and more robust alternative to raw pointers in game engine and systems programming is circulating again. The piece explains how handle-based designs avoid dangling pointer bugs and use-after-free errors by adding a layer of indirection with generational indices. Developers are debating the trade-offs versus plain pointers and modern language features.
- 2Quake ported to safe Rust, playable in browserโShow HN: Quake ported to safe Rust, playable in browser
The classic 1996 shooter Quake has been ported to safe Rust and can be played directly in a web browser. The project is drawing attention among developers and retro gaming fans, with discussion focusing on how much of the original engine was rewritten and the practicality of running it fully in safe Rust.
- 3Developer builds chat window in Godot on live streamโGetting the Godot-based chat window to display the chat message! https:// twitch.tv/sleepytealcoder https:// stream.plac
A programmer streaming under the name sleepytealcoder is live-coding a chat window in the Godot game engine, working on getting incoming chat messages to display in the window. The session is being simulcast across Twitch, Streamplace and Picarto. The project is being followed by viewers interested in software development and indie game tooling.
- 4Developer builds chat forwarding from desktop client into Godot chat windowโGetting the desktop client to forward chat messages to the Godot-based chat window! https:// twitch.tv/sleepytealcoder h
A developer is streaming work on getting a desktop chat client to forward messages into a custom chat window built with the Godot game engine. The live coding session, promoted across Twitch, Stream.place and Picarto, follows progress on an in-house tool that displays chat within a Godot-based interface.
- 5Parin: a 2D game engine written in D launchedโShow HN: Parin โ A 2D game engine between raylib and Godot, written in Dlang
A developer known as Kapendev has released Parin, a 2D game engine written in the D programming language, positioning it as a middle ground between the minimalist raylib library and the full-featured Godot engine. The project is open source on GitHub, and early reactions focus on curiosity about using D for game development and where exactly Parin sits in the engine landscape.
- 6ChipWits moves programming game to closed Steam playtestโ๐ ๏ธ Huge thanks to everyone who played our ChipWits Worlds Programming Fest builds and helped us battle-test the engine!
ChipWits, the robot-programming game, thanked players who tried its Worlds Programming Fest builds and helped test its engine. The studio says version 0.2 will move from a public demo to a closed Steam playtest, with the update letting players bootstrap their own 8-bit robot operating system from the reset vector up. The team is inviting feedback as development continues.
- 7Epic confirms AI tools now used to code Unreal Engine 6โ'Yes, we are vibe-coding things': Epic confirms it's using AI tools to code Unreal Engine 6, Fortnite, and more 'We are
Epic Games has confirmed it is using AI coding tools โ which it describes as 'vibe-coding' โ in the development of Unreal Engine 6, Fortnite and other projects. The company says it is 'more concerned about the risks of moving too slowly than we are about AI skepticism', signalling a deliberate, company-wide embrace of AI-assisted programming despite ongoing debate in the industry.
- 8Developer streams work on Godot chat window communicationsโLess scuff and more coding the communications between the desktop client and Godot-based chat window! https:// twitch.tv
A programmer is live-coding the communications layer between a desktop client and a chat window built with the Godot engine, sharing progress across multiple streaming platforms. Describing the session as 'less scuff and more coding,' the developer is working in public as part of an ongoing software development project, with viewers following the build in real time.
- 9IronCalc: A Rust Spreadsheet Engine Aims to Shake Up Excel AlternativesโIronCalc: il motore di calcolo in Rust che punta a rivoluzionare i fogli di calcolo # Rust # RustLang # OpenSource # Spr
IronCalc, an open-source spreadsheet calculation engine written in Rust, is being promoted as a potential game-changer for spreadsheet software. The project, covered by Italian tech outlet WebApps Magazine, targets developers who want to embed spreadsheet functionality in their applications. Interest is coming from the Rust and open-source programming communities, where new tools written in the memory-safe language attract attention for their performance and reliability.
- 10Unreal Engine technique for highlighting grid sections shared with developersโThe basis for highlighting a section within a grid. I hope this will be useful for you. https://www. youtube.com/watch?v
Game developers are sharing a programming technique for highlighting a selected section within a grid, aimed at Unreal Engine users working with shaders. The tip was posted in gamedev and indie developer communities with the hope it will be useful to others building grid-based selection or interface mechanics.
- 11Epic Games Launcher Rebuilt With Vibe Coding, 30x FasterโผVibe Coding Hits Gaming: Epic Launcher 30x Faster [2026]
Epic Games has reportedly overhauled its launcher using 'vibe coding', an AI-assisted development approach where engineers describe desired behaviour in natural language rather than writing code line by line. The result is claimed to be a launcher running up to 30 times faster. The story is being shared as an early example of AI-assisted programming reaching major consumer software in gaming.
Repos
- JoasASantos/REA-Prompts REAP - Prompts for you to use REA (Reverse Engineer Anything), get the most out of it, and clone or break down any progr
- Kapendev/parin A delightfully simple 2D game engine.