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    Woman pushes back on zine group dropping hands-on DIY making●A while back I was on here complaining about how I got invited to a women’s # zine group but there was no hands-on zineMmastodonLifeHome & Garden3525 min ago

    A writer describes joining a women's zine group only to find no hands-on zine making, with talk instead of hiring a graphic designer. Disappointed by the shift away from do-it-yourself craft, she suggested the group make a quick DIY zine together, sparking conversation about keeping zine culture rooted in hands-on participation.

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    Terminal Email launches terminal email clients for every system●Terminal Email: terminal email clients for every systemYhn810 h ago

    Terminal Email has introduced terminal-based email clients designed to work across every major system, drawing attention among developers and command-line enthusiasts. Discussion centers on the appeal of handling email directly in the terminal, with interest in how the clients compare to traditional graphical email applications and what the project offers for cross-platform users.

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    A new write-up explores games designed to run inside a standard 80-column by 24-character terminal window, the classic text-interface size of older computing. The piece showcases how developers build playable games under tight text-mode constraints, using only ASCII characters and no graphical interface. The project is drawing attention from programming enthusiasts who appreciate retro computing challenges and minimal, dependency-free software.

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    PRINT Magazine has published a new installment of its long-running Daily Heller column, this time examining how books are visualized, from cover design to the graphic presentation of the printed page. The piece continues design critic Steven Heller's regular commentary on graphic design history and practice. It is being read within the design and publishing community, where Heller's columns are a fixture for anyone interested in book design and visual culture.