✉news CultureGaming first seen 3 d ago, last 2 d ago, peak #30
New retrospective on the making of Daggerfall
Original: The Making Of: The Elders Scroll II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever"
A fresh behind-the-scenes look at The Elder Scrolls II: Daggerfall recounts how Bethesda's 1996 RPG became one of the largest procedurally generated games ever made. The piece explores the development story behind the sequel's massive, randomly generated world of dungeons, towns and quests, which was famously too big and buggy to fully finish, and why it remains a landmark in open-world game design decades later.
Why now: Gamers continue to be fascinated by Daggerfall's enormous scale and ambitious procedural generation, and retrospectives on 1990s classics regularly attract attention.
BethesdaThe Elder Scrolls II: DaggerfallTime Extension
Evidence
- The Making Of: The Elders Scroll II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever" · Time Extension
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