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Game modding panel examines history through Crusader Kings III
Original: We now have our # MAMG26 Game Modding panel! Two papers in this session: first, Maxime Kremer talks about mods as a way
A game modding panel at the MAMG26 conference is under way, featuring two academic papers. The first, presented by Maxime Kremer, explores mods as a tool for exploring historiography, analysing how the systems of Crusader Kings III shape the requirements for modded historical events. It highlights growing scholarly interest in how game modding communities reinterpret and mediate history through grand strategy games.
Why now: Academic conferences discussing game modding as a serious subject of historical research still draw curiosity from gaming and academic communities alike
MAMG26Maxime KremerCrusader Kings III
Evidence
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