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Mmastodon TechnologySoftware first seen 2 d ago, last 2 d ago, peak #5

Developer explains deterministic netcode behind Hypersomnia

Original: 🎬️️ Netcode Hypersomnii - determinizm symulacji w C++ – Patryk Czachurski Graliście w Hypersomnie? To koniecznie posłuch

Patryk Czachurski, author of the open-source multiplayer game Hypersomnia, gave a talk on how the game's netcode implements deterministic simulation in C++. He walks through concrete examples of how networked gameplay is synchronised between players. The lecture is being shared with Polish-speaking developers, with listeners encouraged to check out the game and hear the approach straight from its creator.

Why now: Developers interested in multiplayer game networking and deterministic simulation are sharing the technical lecture.

Patryk CzachurskiHypersomniaC++

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