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Mmastodon CultureGaming first seen 18 h ago, last 18 h ago, peak #5

Doom II map runs faster on software renderer than hardware

Original: Well, here's a case that's pathological af: at the start of D2ICO MAP03, I get a higher frame rate from the # UZDoom sof

A player reports an unusual performance quirk in Doom II's id-camo MAP03 under the UZDoom source port: at 320×200 resolution the software renderer delivers roughly 135fps while the Vulkan and OpenGL hardware renderers cap around 60fps. The advantage disappears at 3840×2160, where the software renderer slows down. The observation is fueling discussion among classic Doom fans about renderer quirks and low-resolution performance.

Why now: Retro gaming enthusiasts find counterintuitive rendering performance results in classic shooters interesting to debate.

UZDoomDoom IIid Software

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