Mmastodon CultureGaming first seen 18 h ago, last 18 h ago, peak #5
Doom II map runs faster on software renderer than hardware
Original: Well, here's a case that's pathological af: at the start of D2ICO MAP03, I get a higher frame rate from the # UZDoom sof
A player reports an unusual performance quirk in Doom II's id-camo MAP03 under the UZDoom source port: at 320×200 resolution the software renderer delivers roughly 135fps while the Vulkan and OpenGL hardware renderers cap around 60fps. The advantage disappears at 3840×2160, where the software renderer slows down. The observation is fueling discussion among classic Doom fans about renderer quirks and low-resolution performance.
Why now: Retro gaming enthusiasts find counterintuitive rendering performance results in classic shooters interesting to debate.
Evidence
- Well, here's a case that's pathological af: at the start of D2ICO MAP03, I get a higher frame rate from the # UZDoom software renderer (~135fps) than I do from the Vulkan or OpenGL hardware renderer (~60fps)! …But only if I set resolution to 320×200. At 3840×2160, the software… · argv_minus_one@mastodon.sdf.org · 1
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