Mmastodon SciencePhysics first seen 18 h ago, last 11 h ago, peak #3
Developer shows networked physics engine running without crashes
Original: Still a ways before it's ready for games, but I can throw things around in the networked physics engine without crashes,
A game developer reports a working milestone on WorldFabric, a networked physics engine: objects can now be thrown around the simulation without crashes, desyncs or stutter. The developer stresses the engine is still far from ready for actual games, but the stability progress is being shared with the game development community as an early technical achievement.
Why now: Indie game developers are following progress on multiplayer physics networking, a notoriously difficult technical problem.
Evidence
- Still a ways before it's ready for games, but I can throw things around in the networked physics engine without crashes, desyncs, or stutters now. # WorldFabric # physics # gamedev · Alrecenk@peoplemaking.games · 5
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