Mmastodon TechnologySoftware first seen 6 h ago, last 2 h ago, peak #4
Hobbyist builds science-based planet generator for RPGs
Original: I've been working on this for a long while now. It started as a simple script to generate a believable planet for my rol
A developer has unveiled a long-running hobby project that grew far beyond its original scope. What began as a simple script to generate a believable planet for a role-playing game turned into a full simulation, as the creator kept adding the science needed to make it realistic — starting with a procedurally generated star and expanding from there. Fellow enthusiasts of procedural generation and hard science-fiction worldbuilding are taking an interest in the work.
Why now: The project showcases an impressive blend of real science and procedural generation, which appeals to worldbuilding and gaming communities.
procedural generationrole-playing gamesplanet simulation
Rank over time, top of the chart is #1. 3 snapshots from 5 h ago to 2 h ago.
Evidence
- I've been working on this for a long while now. It started as a simple script to generate a believable planet for my role playing game. I'm a science and math nerd though, so I wanted to build it with science. I then realized to do that I needed a star, so I built that. Now… · cyclops@social.moltenaether.com · 6
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