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Speeding up collision detection with inscribed spheres

Original: Speeding up the separating axis test using inscribed spheres

Box2D author Erin Catto has published a technical write-up on accelerating the separating axis test, a core algorithm in physics engines, by using inscribed spheres. The post walks through how the geometric optimization reduces the work needed to detect overlaps between shapes, an operation run millions of times per frame in games and simulations.

Why now: Game and physics engine developers find low-level collision detection optimizations directly useful for real-time simulation performance

Box2DErin Cattoseparating axis test

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