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    Epic Games reportedly orders staff to adopt AI-first development▼Epic Games reportedly orders staff to implement 'AI-first' developmentYhnCultureGaming71 h ago

    Epic Games has reportedly instructed its staff to implement an 'AI-first' approach to development, according to a report by Video Games Chronicle. If confirmed, the policy would make artificial intelligence a default part of how the company behind Fortnite and Unreal Engine builds its products and tools. The news is drawing attention amid broader industry debate over AI adoption and its impact on game development jobs.

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    RimWorld 1.7 drops Unity for Ludeon's in-house Waylith engine▼RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engineYhnCultureFilm1011 h ago

    Ludeon Studios has announced RimWorld update 1.7, and with it a major technical shift: the colony simulation is moving off the Unity engine onto Waylith, an in-house engine built by the studio. The change marks a rare step for a long-running indie game and is drawing attention from developers and players debating the costs and benefits of leaving Unity.

  3. 3
    Developer builds guided 3D Leonardo da Vinci museum in code●Show HN: A guided 3D Leonardo da Vinci museum, built in codeYhnLifeFashion903 min ago

    A developer has launched a browser-based 3D museum dedicated to Leonardo da Vinci, built entirely in code, offering visitors a guided walk through exhibits about his life and work. The project is drawing attention among programmers and history enthusiasts, who are discussing both the technical approach of rendering a museum experience without a game engine and the educational potential of code-built virtual exhibitions.

  4. 4
    Building an AI harness for game development●How to engineer an AI harness for game developmentYhnCultureTelevision1746 h ago

    A detailed write-up explains how to engineer an AI harness for game development using Claude Code, laying out the structure and tooling needed to let AI coding agents work effectively inside a game project. The piece walks through practical setup decisions and trade-offs, and is drawing attention from developers interested in applying AI agents to real production workflows rather than toy examples.

  5. 5
    Cars Shredded Into Chip Bags in Teardown Gameplay Video●Cars Going Through the Shredder Factory Fall Into Chips Bag | Teardown▶youtubeTechnologySemiconductors173.8K11 h ago

    A gameplay video from the destruction-sandbox game Teardown shows cars being fed through a shredder factory and ending up packed into bags of chips, with the clip drawing over 150,000 likes. Viewers are reacting to the game's physics engine, which lets players demolish vehicles and structures and send the debris flowing through industrial machinery.

  6. 6
    Game Reverse Engineering Community Shuts Down, Citing AI▼Video Game Reverse Engineering Community Shuts Down Because AI Has Made It Too Easy✉newsCultureGaming10 h ago

    A community dedicated to reverse engineering video games has shut down, saying AI tools have made the work trivial. The group argues that automation has removed the challenge and skill that defined the hobby, prompting members to end the project rather than continue in a landscape where the effort no longer means much. It is the latest sign of AI reshaping niche technical communities.

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    Hobbyist builds robot arm that can play chess●My current project! Hit a milestone yesterday: I can actually play a game of chess against my robot arm! # chess # robotMmastodonTechnologyRobotics1113 h ago

    A developer has reached a personal milestone in a home robotics project: their robot arm can now play a full game of chess against a human opponent. The setup appears to use the Stockfish chess engine and a Raspberry Pi to drive the arm's moves. The announcement drew a small wave of attention from the maker and robotics community.

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    Indie developer demos physics engine with Vulkan raytracing●https:// youtube.com/shorts/WFqHzSmFsmQ # gamedev # indiedev # gameengine # physics # vulkan # raytracingMmastodonSciencePhysics222 h ago

    An independent game developer has shared a short demo showcasing physics work in a custom game engine, built with Vulkan and featuring raytracing. The clip is tagged under gamedev and indiedev topics, drawing interest from other developers following engine and graphics programming work.

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