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✉news CultureGaming first seen 1 d ago, last 15 h ago, peak #24

Virtual Qaggiq video game promotes mental health for Inuit youth

A new video game called Virtual Qaggiq has been launched to support mental health among Inuit youth in Canada. The game draws on Inuit culture and community gathering traditions to engage young people with wellbeing resources in a format familiar to them. Coverage from Canadian outlets has highlighted the project as an example of culturally grounded approaches to youth mental health in northern and Indigenous communities.

Why now: It is a newly reported culturally specific project addressing youth mental health, an issue of ongoing concern in Inuit communities.

Virtual QaggiqInuitCanadaCBC

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